glareFX Dirt Lens Effect (Battlefield 3 like)

We would like to proudly present
our new post process effect known from big AAA titles, first seen in Battlefield 3.
glareFX Dirt Lens Effect
Link to Asset Store

WEB PLAYER 1 (complex scene from screenshots 60 MB)
WEB PLAYER 2 (simple scene 20 MB)

glareFX lets you access onscreen lens flare postprocess effect seen in latest AAA games.

Pack includes 3 shaders :

  • Glare classic
  • Glare with chromatic aberration (configurable)
  • Glare for shader model 2.0 with cheap and not so effective highpass method
  • 8 Lens textures

Params to play with :

  • Blur Samples
  • Glare Threshold
  • Chromatic Aberration Formula
  • Halo Intensity
  • Lens Texture*

*effect also works without lens texture

Works on Unity 3.5 and Unity 4.0

Very nice. Is there to change the effect that is applied? Or walk around?

Great this is just what was needed to spice up the post effects!

Hmm I’m trying to understand your question but its hard :slight_smile:

Glad you like it. IMHO that was missing from beginning of Unity effects :slight_smile:

Nice this could be interesting.
Off topic : did you post any pic in this thread, because i didn’t see any pic? Just curious if a picture is loaded or not since my connection kinda weird today.

looks amazing!

yes there are 5 images on post. My fault is that these are PNG so can load long time :slight_smile:
try load in webbrowers http://reddotgames.pl/unitystore/glareFX/s0.png (replace 0 with range 0-5)

thanks!

Ah isee it’s loaded now. Looks awesome

Unity goes superfast on this submission (3 hours) :slight_smile: Thanks Unity!
Effect is now available on Asset Store

ASSET STORE LINK

Looks amazing!
I do have several suggestions though :

  1. Make a smaller web player demo. 130MB is kinda ridicules for a web player demo because Unity is notorously slow loading through the web. (Something like 1~5 mb web demo is sufficient enough) We only wants to see how the flares look like in a simple context…so something very simple to illustrate the case would suffice.

  2. Your web player demo link on Asset Store is broken. It can make your product look unprofessional if can’t get your link to work properly. Right now It goes to : http://u3d.as/content/red-dot-games/glare-fx-dirt-lens-effect/\\www.reddotgames.pl\unitystore\glareFX\ … to fix it just remove the http://u3d.as/content/red-dot-games/glare-fx-dirt-lens-effect/\\

  3. PNG is slower to render in web browser and much bigger in file size for download. People usually don’t have patience and if they see some topic with no picture for more than a few seconds they usually move on. It will be quite a shame for this amazing kit not getting much attention if people are just waiting for your images to load and run out of patience! :smile: So save your images as JPG (Quality of 8 in Photoshop is sufficient enough that’s almost indistinguishable to human eyes compare to Quality of 10 or even 12) and the size should be 1/5 to even 1/10 allowing much quicker download and rendering.

  4. Again, do some speed optimization. Right now it feels like not only is this thread loads very very slowly (slow PNG images! BTW - I have 20 mbits connection) and your web player demo is enormous and loading extremely slowly (internet connection is a factor too - I am not sure what connection you are using for your host but I have been trying to load this web player demo for the past 30 minutes and its not even 1/3 of the way through)… these factor can reflect poorly on the product for any prospective buyers.

EDIT : LOL, its been an hour and the web player is only loading half-way! :smile:
EDIT 2: After trying 5 times and waited for over 5 hours, I give up. The web player demo is just loading too slowly.

nice, mobile?

  1. I will make another small demo
  2. Ive checked few times and all works good here…
  3. Yes I know PNG is not perfect for web - my bad - I just like to have cristal clear shots. I will convert it on JPG.
  4. Done

I dont have idea how to check it - Ive got only iOS/Android Basic

I’ve added simple scene webplayer and optimized complex scene from 140 to 60 mb :stuck_out_tongue:
Links in first post

The screenshots look beautifull. Cant test player now. but looks very promissing.

This is an issue that unity needs to address, developers just wanting to test assets for release without needing to buy iOS pro or Android Pro.
You can off course try the 30 days trial of Unity Pro, but once that’s over your left with expensive or illegal options.

Look cool! This effect should be buildin inside Unity 4

Thanks!

Any feature requests guys?
I was thinking to make another shader without halo - sometimes halo is what we don’t wanna in this effect.

I will add it in next update for sure.

Just bought this, very nice asset :slight_smile:

The built in dirt textures are cool. Any tips for creating our own?

Gonna buy it as soon as Unity Tech pay me this month.
Could you please show off a demo of how this work together with all other image effects built by UT?
I am using Unity 4 Pro, does this run just fine over there?
Also, can the effect be faded in/out?

Buy/find free photos with lens light (start tip : search “bokeh” word in google images) - than work on image levels in PS - and this should simple make its job. Remember that black color in image mean full transparency and white none. Effect is painted on screen in additive blend method.

Both demos use bloom, antialiasing, color correction and something more so dont worry all works great on top of unity image effects.
Unity 4 … really I dont know but should work without problems. If there will be any - I will try to fix it - I only got Unity 3.x Pro

And yes effect can be faded in/out.