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Nice this could be interesting.
Off topic : did you post any pic in this thread, because i didn’t see any pic? Just curious if a picture is loaded or not since my connection kinda weird today.
Looks amazing!
I do have several suggestions though :
Make a smaller web player demo. 130MB is kinda ridicules for a web player demo because Unity is notorously slow loading through the web. (Something like 1~5 mb web demo is sufficient enough) We only wants to see how the flares look like in a simple context…so something very simple to illustrate the case would suffice.
PNG is slower to render in web browser and much bigger in file size for download. People usually don’t have patience and if they see some topic with no picture for more than a few seconds they usually move on. It will be quite a shame for this amazing kit not getting much attention if people are just waiting for your images to load and run out of patience! So save your images as JPG (Quality of 8 in Photoshop is sufficient enough that’s almost indistinguishable to human eyes compare to Quality of 10 or even 12) and the size should be 1/5 to even 1/10 allowing much quicker download and rendering.
Again, do some speed optimization. Right now it feels like not only is this thread loads very very slowly (slow PNG images! BTW - I have 20 mbits connection) and your web player demo is enormous and loading extremely slowly (internet connection is a factor too - I am not sure what connection you are using for your host but I have been trying to load this web player demo for the past 30 minutes and its not even 1/3 of the way through)… these factor can reflect poorly on the product for any prospective buyers.
EDIT : LOL, its been an hour and the web player is only loading half-way!
EDIT 2: After trying 5 times and waited for over 5 hours, I give up. The web player demo is just loading too slowly.
This is an issue that unity needs to address, developers just wanting to test assets for release without needing to buy iOS pro or Android Pro.
You can off course try the 30 days trial of Unity Pro, but once that’s over your left with expensive or illegal options.
Gonna buy it as soon as Unity Tech pay me this month.
Could you please show off a demo of how this work together with all other image effects built by UT?
I am using Unity 4 Pro, does this run just fine over there?
Also, can the effect be faded in/out?
Buy/find free photos with lens light (start tip : search “bokeh” word in google images) - than work on image levels in PS - and this should simple make its job. Remember that black color in image mean full transparency and white none. Effect is painted on screen in additive blend method.
Both demos use bloom, antialiasing, color correction and something more so dont worry all works great on top of unity image effects.
Unity 4 … really I dont know but should work without problems. If there will be any - I will try to fix it - I only got Unity 3.x Pro