Glass breaking particle system

I’m trying to simulate breaking glass using a particle system. How do you get each particle(shard of glass) to bounce off the floor when it collides with it? At the moment it is just going straight through the floor. Is this even possible with a particle system?

http://docs.unity3d.com/Documentation/Components/class-WorldParticleCollider.html

i hope, that answers your question :slight_smile: