Glass Effect of an object?

I've already found the glass shader on the forums, the only problem is it comes up with an error:

Assets/Scripts/Glass Effect.js(1,1): BCE0044: expecting EOF, found 'Shader'.

I'm using the latest version of unity and its the free version as well.

Here is the code which i used:

Shader, "Simple Glass"; {
Properties {
    _Color ("Main Color", Color) = (1,1,1,0)
    _SpecColor ("Spec Color", Color) = (1,1,1,1)
    _Emission ("Emmisive Color", Color) = (0,0,0,0)
    _Shininess ("Shininess", Range (0.01, 1)) = 0.7
    _MainTex ("Base (RGB)", 2D) = "white" { }
}

SubShader {
    // We use the material in many passes by defining them in the subshader.
    // Anything defined here becomes default values for all contained passes.
    Material {
        Diffuse [_Color]
        Ambient [_Color]
        Shininess [_Shininess]
        Specular [_SpecColor]
        Emission [_Emission]
    }
    Lighting On
    SeparateSpecular On

    // Set up alpha blending
    Blend SrcAlpha OneMinusSrcAlpha

    // Render the back facing parts of the object.
    // If the object is convex, these will always be further away
    // than the front-faces.
    Pass {
        Cull Front
        SetTexture [_MainTex] {
            Combine Primary * Texture
        }
    }
    // Render the parts of the object facing us.
    // If the object is convex, these will be closer than the
    // back-faces.
    Pass {
        Cull Back
        SetTexture [_MainTex] {
            Combine Primary * Texture
        }
    }
}
} 

You've got a comma and a semi-colon for no reason on the first line. Remove those and it should compile for you.