Glass helmet in Unity

Hey guys,

For a school project we are creating a game about an astonaut stranded on a strange and trippy planet in which it is quite hard to identify oneself with the world. We are looking to use a first-person perspective and my question is:

Since our character is an astronaut, he wears a glass bulb on his head to preserve air, and we want to make this visible, AKA We want te player to see the things the astronaut sees through his glass helmet. We want to create the same effect in the camera interface. What is the best way to do this? We also like to use the inside of the glass helmet to project a hud on, but that in itself is not the biggest issue.
Any ideas?

I look forward to any answer and if things are unclear to you guys I will gladly eloborate anything.

Check out the bootcamp project on the unity website, download it and search for a shader file called ‘glass’. Use it as the shader for the glass mesh. I don’t really remember how do you use it, like if you need to have alpha channel it psd format texture or greyscale images or something like that. Look for the translucent window panes of the last building in the project, it makes use of that shader, so when you click on the window glass, you can see the textures and see how it works.

I Hope this helped!