Hey guys,
For a school project we are creating a game about an astonaut stranded on a strange and trippy planet in which it is quite hard to identify oneself with the world. We are looking to use a first-person perspective and my question is:
Since our character is an astronaut, he wears a glass bulb on his head to preserve air, and we want to make this visible, AKA We want te player to see the things the astronaut sees through his glass helmet. We want to create the same effect in the camera interface. What is the best way to do this? We also like to use the inside of the glass helmet to project a hud on, but that in itself is not the biggest issue.
Any ideas?
I look forward to any answer and if things are unclear to you guys I will gladly eloborate anything.