glass sphere with reflective/specular shader?

hi, i'm trying to create a glass sphere with reflective/specular shader. i use a reflection cubemap with alpha set to 20%. however i cannot get the sphere to be semitransparent, i only see the cubemap but not through the sphere. any ideas? thanks, flexrails

There's a shader on the Wiki called "WindowShader" which looks as though it provides what you want - both alpha transparency and cube-mapped reflections, here:

At the bottom of the shader list there is a 'transparent' sub menu, from which you can select specular, now the alpha level will work.