Hi,
I’m trying to make a big 3D working machine which is, if running, releasing heat and smoke.
In order to add heat effect I used “FX/Glass/Stained BumpDisort” and put it into particle emitter, so it shows an effect similar to heat. Nextly on the chimney there is another particle which is releasing sprites which looks like smoke.
Everything looks pretty nice, but both particles are glitching each other when it comes to collision and the problem is - in my opinion - glass shader.
In order to show you exactly what is the problem, I moved glass effect next to the smoke and here is how it looks like:
https://drive.google.com/file/d/1D2sziw0OxlG24KKYMTiDuQX8mF9MgWCd/view?usp=drivesdk
How can I fix this?