is there anything to model a glass building with a certain degree of reflection?
A cube map would be super, just it looks like there is not a transpaent shader with this.
No need of funky refraction of real time reflection…
Any form of help would be very much appreciated!
Thanks
G>
Try this topic.
–Eric
great! exactly what I was looking for…
shame on me since I did not checked better before asking.
thanks
G>