I am not getting any good results with de default one. There is another shader?
Hey ronin - what do you mean by the default glass shader? There are plenty of shaders that do glass, although none in deferred, as deferred does not support transparency. What exactly are you asking for?
Thanks for the response… well i wasnt aware that is imposible to achieve glass with deferred… how do i do windows.glass.bottles.etc. maybe someone have a trick?
When you render transparent objects, they are rendered in forward rendering on top of the deferred results. So anything transparent is simply done in the forward process.
As far as how to do glass and bottles and etc… I don’t know, but you’d either have to write your own or check the asset store - I know there’s options on there. I don’t believe there’s much just “out of the box” ready for accurate looking glass.