I have a avatar glb file and a 3d scanned head in obj format. I want to replace the head of the avatar (glb file) with the head from obj file. I tried to do it in Unity but the GLTF utility requires a skinned mesh renderer which requires a skinned mesh (mesh with weight ?)
Then I read in a forum that Blender is capable of “skinning” a mesh. But I could not find how to do that.
How can I convert the “head” mesh to a skinned mesh with weight (and possibly bones ?) ?