After upgrading from Unity 2020 to the 2021 LTS (URP 12.1.6) the render times per frame have gone up by 7ms
Renderdoc indicates an extra call to glInvalidateFramebuffer right before PlayerEndOfframe that does not occur in like for like comparison with Unity 2020
glInvalidateFrameBuffer(XR Tetxure[4])
Any ideas where this has sprung from and how to eliminate it ?