Hey!
I’m the developer behind Pull My Tongue and Fluffy Jump. Lately I’ve been working on a new project that is very different from what I’ve done before. I’m still quite early in the development but I thought I would start posting progress from now on.
It’s going to have a quite abstract/sci-fi art style so I’ll start with showing off that and post some more cool stuff as I go
I’ve been cleaning up some code and working on getting a first draft of a designed level in. I’ve also added so you can fall and die if you miss a tile etc. Hope you guys like it!
Got tired of watching the horrible mockup UI I’ve had for the last few weeks so started working on a UI style. And I kinda thought a good start for that would be a logo
Uhh, sounds like a lot of work…
I wish you the best for you and your family _
Main menu looks awesome.
I think it could be the next 1 million download hit on mobile stores!
I like that very much.
It was a while since I posted last. I have been all wrapped up in work and house painting (zzzZZzz). I have however managed to cram in some dev time, not doing anything fancy though. I’ve been working on UI, added some animations, made popups look nicer etc. All updates can’t be fun I guess
Finished up the shield function today, added an effect when it’s turned on and one when it breaks. The shield basically blocks one mistake when you hit some obstacle.
(I must say I hate the Unity forum gif support, come on!)
Ok so I’m no sound guy but I bought some dub step loop packs and bashed together something. Just so I can start trying to fix everything up and match gameplay to music. If anyone wants to take a listen to the first draft here it is:
So I “finished” the music draft I was working on and started designing a level for it. The goal is to have the level move and feel connected to the music. I’m not even half way there yet but it kinda has promise.