hello everyone I have have a bunch models in milkshape3d. They are animals with full walk, run attack animations. After exporting them to .fbx and importing them to unity. I try to get the animations to work. I try to type in the animation splits. (I check the box thats says split animations)
idle 0-60
walk 61-80
run 81-110
etc…
So far the only animation I can get to work is idle/ or root. The other animations either do not work, or only one section of the model is moving which is kind of entertaining…lol… or they just kinda rock back and forward (kinda just shake).
Sometimes the animation frames do not match what I type into unity. (ex sometimes typing 61-80 for the walk animation, would actually play the die animation).
Is this a known issue with milkshape exporting? anyway to fix this?
Any HELPS? PLEASE THIS KILLING ME