Glitchy shading problem from 5.4 resurfaced in 5.6 beta.

The old bug discussion:

This issue seems to be present in 5.6 now. The issue was originally solved in 5.4b23, but the changelog for that version does not specificy any graphics backend changes that I think could have been the thing that fixed it, other than possibly:

Solved it I guess, shader needed to switch to using the “UnityObjectToClipPos()” method instead.