Hi— In a First Person project, I set up a terrain but get glitchy shadows in the distance dancing all over it when I look out across it. I was able to reduce this by turning off Shadow Cascades but then the shadow quality throughout isn’t as good.
Any way to remedy distant glitchy shadows over terrains while still maintaining good shadow quality in general? (Without baking lightmaps over a massive terrain, which just isn’t even feasible…) What settings would you recommend?