have any of you noticed that your builds are a little glitchy when running on iphone?
A little more of a description of the “glitchy” problems you’re experiencing might help.
Sorry, when the app first starts out everything is glitchy for about 5-10 secs even though my fps counter is reading at around 29 fps.
You’ll need to define what you mean by “glitchy”.
at the beginning of my game the char comes down and hits a mine. when it explodes its glitchy. The char will hit the mine and appear as if there is a very low fps. When he hits mines about 20 seconds later, the whole action is fluid. Same scripts, same prefabs, same everything.
So, it visually stutters or appears to slow but the FPS stays normal? And only in the beginning?
Using “glitchy” to describe what you mean by “glitchy” generally doesn’t usually help
Yep Thats exactly what happens
I dont really know any-other way of saying it.
Not that I really know what’s going on but I’ll wager a guess that it’s loading a texture or other large asset right at that point. Could you try pre-loading textures for the effects or something like that? I would imagine that once it’s loaded it doesn’t happen anymore. Another thing is that I think you could hook up an XCode Instrument and do a little more examination.