Glob the game - 2d platforming adventure

In Glob the game, you will slide, squish and shoot your way through many challenging levels in a colorful 2d world. Various enemies, traps, and power-ups will help and hinder your journey!

This is my first Unity project and I’m really enjoying the experience. The main gameplay is mostly done and feels good, but I’ve still got a lot of work to do, adding levels, different enemies and environments. I’m hoping for a summer release.

Will continue to post updates on here. Thanks for looking.

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Looks good :smile:

Thanks logang!

Sketching some ideass for baddies today…

So I liked the look of the guy with teeth and have been working on him today. I made a short video showing the steps to create him. I’m using SmoothMoves to animate all the bad guys. It’s really awesome!

Looks awesome! But how did you import the characters into unity? I thougt you could only make 2, 5d in unity.

Hey Ninja, thanks for the comment! All the different parts of the character are image files (I use psd format). I then use those image files in Smoothmoves (an animation plugin on the asset store) which is totally within Unity. I use it to make all the different animations like attack, sleep, etc.

As for only 2.5d in Unity, no you can definitely get plain 2d. Use an orthographic camera, not perspective. When you are making the game, you still are working in 3d (backgrounds are further back for example), but it looks 2d. I’m also using 2d Toolkit on the asset store for displaying all the levels and the main character. I highly recommend it too if you are looking to make a 2d game.

Made progress on a new area of the game, the “Sketchy Cliffs”. Ramping up the difficulty in these levels. Had fun playing with the physics, boulders dropping left and right!

So lately I’ve been redoing all my animations in Spine, a new skeletal animation program. Previously I’d been using Smoothmoves, which I really like, but was running into issues with too many allocations on older iOS devices. (Garbage Collection was causing lag). Spine has less than 100 bytes of allocations on all my animations. It’s a bit more work, you have to make atlases in texturepacker, but I’m very happy with the results. Here are a few gifs of creatures I’ve been working on.

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The “Sketchy Cliffs” area look very interesting gameplay-wise. :slight_smile:

Thanks ZASkaggs :smile:

I’ve been realizing lately that taking advantage of the physics engine can result in some fun stuff.

Really liking the stuff you’re doin on Psave Pseudoburger, keep it up!

Been a while since posting. Got distracted by Ludum Dare 26 (a weekend game jam). This was my first time entering and it was very fun. You can play my puzzle game Bezier Challenge HERE.

Pushing out that game so quickly really gave a me a boost to get Glob the game finished. Stripping out all the fluff, making several more levels and getting it polished.

I just bought a Nexus 7 and have been having fun testing out the game on it. Here’s a gameplay video from one of the tougher levels:

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http://www.youtube.com/watch?v=PpcOxvDsDjk&feature=youtu.be

Looks like an awesome game! Much more unique style using the physics and what not that I don’t see much. Also, it looks nice and has a good simplistic style.

Really appreciate the kind words RingofStorms. Keeps me pressing forward!

Great funky beats, clean and cute art direction and simple intuitive game mechanics. Looking good. My advice would be to get some better sound effects, or add more versions of the sound effects so they don’t sound so repetitive. For example like 5 different “boop” sound effects that cycle randomly each time.

The only other thing I can think of is if you have some big robot enemies that you can get inside if you jump on their head and control them to attack other enemies. (sort of like in Super Mario world, those mech things). Just an idea.

I like it, looks pretty cool, and cute… I also like how the blob character is hand-animated and not necessarily all realistic-physics-based, and how he can move and jump from multiple angles of terrain very naturally. The 360-degree angular surface plus the cute blob animation are two very simple, understated yet attractive features. It loosely reminds me of locoroco, but with better controls.

Hey thanks a ton for the comments guys!

Khyrid - Totally agree about the sound effects. Will spend a good chunk of time on that… It’s not really my specialty but I’m going to do my best! :smile: Good tip about randomizing the jump sound. Your jumping inside robots head idea is crazy awesome! I need to come up with a few boss type battles and that sounds pretty badass…

ImaginaryHuman - really glad to hear your comments about the hand animated movement and jumping from different angles etc… I spent way more time fiddling with that stuff than i probably should have! The code is a mess haha. I’m going to check out LocoRoco, I haven’t heard about. I love platformer type games, grew up on the classics mario, sonic, etc which is what made me want to make this game.

Will post some fresh new stuff soon!

Hey there. Seems we are making similar games. I however will be using soft body physics like in locoroco. Im also using ragespline and will also be using spine for my animations.

Here is some of the stuff I did on my physics engine, gameplay isn’t ready to be shown yet :stuck_out_tongue:
http://forum.unity3d.com/threads/169932-Soft-and-Rigid-Body-Physics-Engine

Anyways, good luck!

Thanks mu-kow, all these tools are fun aren’t they :smile: Good luck to you also!

Would u use SMooth oves if u were to release on a PC? im using SMoothmoves alot so its REALLY cool to see this game uses it also. This game looks awesome man, cant support this enough!