Global and Local(newbie)

Hi and good day. I’m new to unity, I’m a bit confuse with the global and local button on top on the side of the pivot button. Can you guys explain what is it for and what does it mean if I’m in local or global Thank you.

This has already been answered here

To quote syclamoth:

“The confusion here, is that it’s not choosing between global and local pivots at all!”

“They’re actually two different buttons.
There is one button, the ‘pivot / center’ button, which changes the pivot point that you are rotating objects around from the object’s pivot, to the centre of the object and all its children’s bounding boxes.”

“The other button, the ‘Global / Local’ button, changes the space in which an object is rotated / moved / scaled. In ‘Global’ space, it always aligns to the global xyz axes, in ‘Local’ space it aligns to the object itself (which is different if something higher in the transform hierarchy has rotated but not the object itself).”