Hi All,
I thought I would share this with the Unity community before anybody else. Last time we forgot
http://www.globalconflicts.eu/gcla/demo/
Best,
Simon
Hi All,
I thought I would share this with the Unity community before anybody else. Last time we forgot
http://www.globalconflicts.eu/gcla/demo/
Best,
Simon
When you’re getting the mission briefing, it took me a while to guess that I should click on the folded corner to continue. Perhaps animating or highlighting it would help?
Essentially this is a 3D SCUMM game (with serious content) and it could use some of the same shortcuts… e.g. double-clicking on an exit target should jump you there if there’s no reason not to (maybe only if you’ve been there before). Possibly even putting in jump cuts (the character is walking to X, there’s no obstacle, so just jump to x after 3 seconds). Watching my toon s l o w l y walk around is really annoying.
I also tended to just click through the mounds of dialog to get to the end. There didn’t seem to be any reason NOT to… and reading all that dialog (most of which manages to NOT quite fit on screen without requiring scrolling) is annoying.
I think the basic idea is great (I love that you’re trying to bring serious subject matter to life this way) but I really think the text needs editing.
Oh, and the settings menu doesn’t render properly for me (stuff is cropped to the right side).
That is really impressive :shock: Although I am too impatient to deal with all that dialog, I’m sure it is perfect for your target audience.
Excellent character models, well done!
This is absolutely fantastic. Great work.
I’m so engrossed in the story now that I don’t want to work today … I want to find out more!
Jeff.