Global Fog in Unity 5: How is it used?

So, has anyone successfull used the Global Fog image effect in Unity5? With Deferred Lighting, it’s not possible to use the normal RenderSettings fog anymore. The new Global Fog script from Standard Assets makes the normal distance fog start way, WAY too far away (about 500 units!), not more than a sliver on the horizon. The fog is also completely opaque after fading in for a few meters. Am I missing something?

Another user from the forums thankfully provided the solution: The intensity of the Global Fog (and even it’s color) are bound to the old fog settings found in the Lighting editor window. Who would have thought?

I also had to double-click the “Fog” header in order to show the fog settings.