I’m having problems with fog not hiding properly the geometry at camera’s far.
For instance, in this scene, there is a sphere half outside of the far end of the camera. The Fog affects to the sphere, but just where the far plane cuts the sphere, you can see a ring, the fog isn’t working the way it should.
It only happens with Opaque materials, with Fade or Transparent materials it works.
I think the Global Fog shader has problems to process geometry at the far end.
Have you experienced anything like this?
Do you consider this is a Global Fog shader’s bug?