In the Render Settings > I setup my fog (Color,Density,So on) and Checked it On.
And in my script i have it set to Disable it at start up, which it does. But when i press P i can see the Fog turn on (1/2 a Second) then it shuts off again.
When i walk into my Colliders, they are tagged FogOn/FogOff, and both Cubes have a Collider > Trigger but nothing happens at all.
There is no errors, besides it not Turning On or Off when i hit the Collider, or press P it Toggles but remains off.
function Update(){
RenderSettings.fog = false;
if (Input.GetKeyDown("p")){
RenderSettings.fog = !RenderSettings.fog;
}
}
function OnTriggerEnter(other : Collider) {
if(other.tag == "FogOn") {
RenderSettings.fog = true;
} else if(other.tag == "FogOff") {
RenderSettings.fog = false;
}
}
function OnTriggerExit(other : Collider){
if(other.tag == "FogOn") {
Destroy(gameObject);
} else if(other.tag == "FogOff") {
Destroy(gameObject);
}
}
I know i am missing something, i was thinking the (RenderSettings.fog = true;) was over riding the P Key, but why is the Colliders not Activating?
Ok thank, i updated my script not it's working correctly. Is there a way to make it fade In/Out?
β TheGeekyDeadThanks again, now it looks more realistic as i walk into it. I appreciate all the help, i noted you in the Script credits.
β TheGeekyDeadAlways happy to be of help :D
β clunk47