Global Illumination doesn't work on HTC Vive

Hello!
I’m using Unity 2017.3 and SteamVR.
Created a scene where the use of the Real-time Global Illumination and Direction Light.
If I run into the editor, then the lighting works well (Figure 1 from the editor).


If I build and start its Global Illumination do not work (Figure 2 from the build).

How to fix it?

It’s a bug introduced with 2017.2.0b1. I reported it and Unity verified it on Jan 17. It’s not yet fixed but can be worked around by enabling and disabling XR Settings.

Thank you so much!