Global Illumination Flag

Hi Guys,
TheGlobalIlluminationFlag hast 4 different values as described in the documentation.

But I don’t get the difference between None and EmissiveIsBlack. In both cases the Material is not emitting any light for GI.
And I don’t get the difference between RealtimeEmissive and BakedEmissive. Gi is only working for static objekts, that means the objects do not move, so why would you need RealtimeEmissive, if something is not moving anyway.

RealtimeEmissive means it will attempt to use the precomputed GI, which means you can potentially change the GI at runtime and it will update the lighting accordingly.

BakedEmissive means it’s going to be baked into a lightmap and you can’t tweak it ever.

Not sure what the difference between none and emissuveIsBlack is.

Oh ok thanks, I see the difference between baked and realtime now. I just didn’t try it at runtime so the Editor was always calculating lighting no mater if it was baked or realtime. haha

So I think EmissivelesBlack is the case, when the Emission Box in the Materialproperties is not ticked, so Emission is not used.
And None is just the standard emission of the material itself not effecting GI.
If someone knows more than me pls tell me :slight_smile: