Global Illumination in Game with user generated content

Hi,

I have question is it possible to use GI (real time or at least baked) in game which users can create their own levels?

Same question for proceduraly generated content, but I assume it may not be possible at all.

The baking step for lightmap static objects can only take place in the Editor, so you have to come up with a system that pieces together the scene from rooms or smaller static scene segments that each can have their GI prebaked in the Editor.

Thanks for your explanation

I have another question. I tried to sued LoadLevelAdditive but problem with it is that it loads level at position it is in subscene. So everything is at position 0,0,0. How can i resolve this issue?