In order to help our users get familiar with our lightmapping tools, I have created a list of learning resources. They come in three flavors: written material, videos, and Unity projects. Content included here comes from official sources, or from our trusted partners.
Written Material
Documentation and Tutorials
- Lighting Overview - Unity Manual
- Setting up the Lighting Pipeline - Unity Manual
- Making believable visuals in Unity - Unity Learn
- Creative Core: Lighting - Unity Learn
- Introduction to Lighting and Rendering - Unity Learn
- Lighting optimization with Precomputed Realtime GI - Unity Learn
- The definitive guide to lighting in the High Definition Render Pipeline - Unity E-book
- Introduction to the Universal Render Pipeline for advanced Unity creators - Unity E-book
- Light baked Prefabs & other tips to get 60 fps on low-end phones - Unity how-to article
Unity Blog
- Static Lighting with Light Probes
- Lighting tips & tricks in the ADAM films
- Create high-quality light fixtures in Unity
- New ways of applying global illumination to your worlds in Unity 6
Forum Posts
- Progressive Lightmapper Troubleshooting Guide
- Blocky artifacts appear when I bake a scene. How can I fix them?
- [2021.2] New Features in Lighting
- [2020.1] New Feature - Baked Light Cookies
- [2020.1] New Feature - Russian Roulette and Sampling Improvements
- [2020.1] New Feature - Lighting Settings Asset
- [2020.1] New Feature - Auto Pack Margin
Video Presentations
YouTube Channel
- How to build Lightmaps in Unity 2020.1 - Unity Tutorial
- Lighting & rendering tutorial for HDRP - Unite Now 2020
- Harnessing Light with URP and the GPU Lightmapper - Unite Now 2020
- Optimizing and Deploying Real-Time Ray Traced Global Illumination with RTXGI - Unite Copenhagen 2019
- Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen 2019
- Progressive Lightmapper: An Introduction to Lightmapping in Unity - Unite Berlin 2018
- Bake it 'til you make it: An intro to Lightmaps - Unite Europe 2017
- Advanced Global Illumination in Unity 5 - Unite Boston 2015
GDC Talks
- Intel Open Image Denoise in Unity: Open Source Denoising for Lightmaps - GDC 2019
- Make It Shiny: Unity’s Progressive Lightmapper and Shader Graph - GDC 2018
- Lighting in Unity - GDC 2015
Unity Projects
Asset Store
- Viking Village - Progressive Lightmapper, URP
- Adventure - Sample Game - Progressive Lightmapper, Built-in RP
- Additive Loading Lighting Examples - Progressive Lightmapper & Enlighten Realtime GI, Built-in RP
- Shader Calibration Scene - Enlighten Realtime GI, Built-in RP
- Corridor Lighting Example - Enlighten Realtime GI, Built-in RP
- The Courtyard - Enlighten Realtime GI, Built-in RP
- Lighting Optimisation Tutorial - Enlighten Realtime GI, Built-in RP
GitHub Repositories
- Sponza - Progressive Lightmapper, HDRP, URP, Built-in RP
- Boat Attack - Progressive Lightmapper, URP
- Spaceship Demo - Progressive Lightmapper, HDRP
- Fontainebleau Demo - Progressive Lightmapper, HDRP
- The Alchemy Lab - Progressive Lightmapper, HDRP
- FPS Sample - Progressive Lightmapper, HDRP
Feel free to contribute learning material that you find useful in this thread.
Special thanks to @Kuba for creating the initial list.