Global Illumination Profiler showing work even when disabled? (2017.4.1)

Anyone seeing the new dedicated GI profiler have readings even in a fully baked scene?

I have the same problem with 2017.2.1f1, in a 2D project with no light at all and with GI disabled in Lighting panel, but is so curious that in the Profiler appears that GI is using some time of CPU.


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Has anyone figured out how to disable this? I have all the GI/Lightmapping options disabled for our 2D game and it’s still showing GI taking 0.35ms!?

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Same problem,please help!

bump. no fix yet?

Same