@Jesper-Mortensen
@StevenK_Unity3D
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Any chance that it will be possible to run the precompute phase on demand in runtime for ‘The new probe based Precomputed Realtime Global Illumination’? According to this post by @StevenK_Unity3D it wasn’t planned for the first iteration but could be considered as a future update.
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It was mentioned here by @SebLagarde that there is a plan for a fully dynamic solution too. Can you share if it will be based on the same system as the precomputed one?
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It wasn’t mentioned in the opening post but maybe you can tell if there is a chance that this fully realtime solution will be released (at least as experimental) in the 2023 release cycle?
Thanks.