Global Illumination updates in 2022.2 and beyond

@Jesper-Mortensen
@StevenK_Unity3D

  1. Any chance that it will be possible to run the precompute phase on demand in runtime for ‘The new probe based Precomputed Realtime Global Illumination’? According to this post by @StevenK_Unity3D it wasn’t planned for the first iteration but could be considered as a future update.

  2. It was mentioned here by @SebLagarde that there is a plan for a fully dynamic solution too. Can you share if it will be based on the same system as the precomputed one?

  3. It wasn’t mentioned in the opening post but maybe you can tell if there is a chance that this fully realtime solution will be released (at least as experimental) in the 2023 release cycle?

Thanks.