Hello,
I’m trying to understand the quality impact when modifying the Global mipmap limit on my game. Doing so I noticed that there are no visual differences (devices or editor) between full-res or heighth res whereas it should have a clear decrease of the graphic quality.
I alos noticed (in the editor) when eighth-res is selected and I click on a texture 2D the preview window indicates the right mip, 3 in this case, but there is also a texte displaying “Mip 0 on GPU (Texture Limit)”
Can anyone explain to me why it seems there is no difference when switching between full and height res please ?
Best,

So you know, Texture2D is not “2D graphics” and it’s not a 2D feature, it’s used as a texture for all graphics in Unity.
Adding the 2D-graphics tag places your question in the 2D product area which is wrong so I’ll remove that tag and add the graphics tag for you.
Thanks.
Hello @MelvMay,
My bad, I thought I selected the Graphics tag not the Texture2D tag.