I’m using mesh terrains that are broken up into multiple meshes, and I’d like to apply normals to them. I have a global normal map (2d) of the terrain.
I’m assuming this is possible, but I know just enough about shaders to be dangerous.
I’m using mesh terrains that are broken up into multiple meshes, and I’d like to apply normals to them. I have a global normal map (2d) of the terrain.
I’m assuming this is possible, but I know just enough about shaders to be dangerous.
Just use worldPos.xz as your top down UV and divide the position by the scale of your combined terrain size, and add an offset as needed if the bottom corner of your combined terrain isn’t 0,0. This is normal projected UV biz.