Global Variables Refuse to Cooperate

I have a gun. It has a variable clips.

Here is the scripts.

var canShoot : boolean = true;
var ammo = 17;
static var clips : int = 3;
var reloadTime = 5.228;
var reloadSound :AudioClip;
var shootSound : AudioClip;
var Force : float = 200;
var RangeOfGun : float = 4000000;
var anim ="ShootGun";
var gun : GameObject;
var gunModel : GameObject;
function FireGun() {
	var Hit : RaycastHit;
	if (ammo !=0) {	
	var DirectionRay = transform.TransformDirection(Vector3.forward);
	Debug.DrawRay(transform.position, DirectionRay * RangeOfGun, Color.blue);
	if (Physics.Raycast(transform.position, DirectionRay, Hit, RangeOfGun)) {
	if (Hit.rigidbody) {
	shootGun();
	Hit.rigidbody.SendMessage("ApplyDamage", Random.Range(20,58), SendMessageOptions.DontRequireReceiver);
	ammo = ammo - 1;
	}
	else {
	shootGun();
	ammo = ammo -1;
	}
	}
	}
}
function Update () {
if (canShoot == true) {	
if(Input.GetMouseButtonDown(0)) {
	FireGun();
}
if (Input.GetMouseButtonDown(0) && ammo == 0 && clips > 0) {
reload();
}	
}
}
function shootGun() {
audio.PlayOneShot(shootSound);
gun.animation.Play(anim);
}
function reload() {
canShoot = false;
gunModel.animation.Play("ReloadGun");
audio.PlayOneShot(reloadSound);
yield WaitForSeconds(reloadTime);
ammo = 17;
clips = clips-1;
canShoot = true;
}

And I have what will soon be ammo boxes. That’s my problem.

var player : GameObject;
var gun : GameObject;
function OnTriggerEnter(objectentered : Collider) {

	if(objectentered.name=="First Person Controller") {
	
	Debug.Log("Character Hit");
		Debug.Log(BulletScript.clips);
            BulletScript.clips = BulletScript.clips + 2;
		
		
	}	
}

It REFUSES to work. I have spent several hours trying to make it work.

The error -

“Assets/Standard Assets/Character Controllers/Sources/Scripts/Collide.js(8,27): BCE0005: Unknown identifier: ‘BulletScript’.”

Someone, Please ease my pain.

Thanks for helping :slight_smile:

I have found my answer. I decided to not use static vars and instead do gun.getComponent(“BulletScript”).clips.