Global volume not working in game scene

Hello, I’m watching a tutorial on YouTube where they added a global volume and applied bloom to the project. In their project, the bloom effect was visible in both the game scene and the regular scene, but for me, it’s not showing up no matter what I do. I spent two hours yesterday trying to fix it, following all the suggestions I found in forums, but nothing worked.

I manually added URP (Universal Render Pipeline) to my project, so I thought that might be the cause. However, I created a brand-new project with URP directly from Unity, and the same issue happened there. So, I think this problem is not limited to just one project. I even tried deleting and re-adding the camera, but it still didn’t fix the issue. All the necessary settings for it to work seem to be enabled.

Could this be a bug? Please help me!

Hello, I finally solved the problem! My camera had FXAA anti-aliasing mode enabled. I turned it off, and the problem is gone! :smiley: If you have this issue, maybe you can solve it this way.