Global Volume object vs Post Processing Volume component in URP

Hello,

I was following a bunch of guides/tutorials trying to figure out how to get post processing to work, and none of them did anything. My camera looked the same, even when I followed them to a T. Then I found a tutorial that instead of adding a Post Processing Volume component, it instead created a Global Volume object.

I’m curious what the difference is. Is the PPV (Post Processing Volume) component just outdated and not meant to be used anymore. Or was I doing something wrong? And if so, then what is the Global Volume object for?
,Hello,

I was following a bunch of guides/tutorials trying to figure out how to get post processing to work, and none of them did anything. My camera looked the same, even when I followed them to a T. Then I found a tutorial that instead of adding a Post Processing Volume component, it instead created a Global Volume object.

I’m curious what the difference is. Is the PPV (Post Processing Volume) component just outdated and not meant to be used anymore. Or was I doing something wrong? And if so, then what is the Global Volume object for?

Yes, it appears that URP now includes post-processing in itself through volumes. There is not too much info, but at least according to this guy: POST PROCESSING in Universal RP with Unity 2020! (Tutorial) - YouTube going with volumes instead of PPVs is the most up-to-date way to go