Hey guys! I’ve been trying to make a Linux build for my game and have been running into a weird issue. The globalgamemanagers file that’s created for the build is created for Unity version 2020.1.6f1, whereas the editor version I am using is 2020.2.0a9. This causes the game to crash immediately on starting. I have tried deleting the cached files from Library, reimporting all assets to my project, and deleting all Unity-made folders before building. Nothing seems to work.
Is there any way to fix this? How is this file being created wrong?