Globally changing the texture Aniso Level at runtime?

Is there any way to change the level of anisotropic filter by script, at runtime? I’m trying to finish my in-game settings menu and I’m stuck at this. the QualitySettings.anisotropicFiltering only allows to enable and disable the setting. What I need is to actually change the aniso level.

Nobody can help?

It’s not a global value so you’d have to change it on each texture individually.

Oh, thanks for the info. I wrote a script that changes the aniso level of every texture in scene by getting all the objects, then the material of object’s renderer and then the desired texture from the material.

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