I don’t see the screenshots - but I believe that’s an issue with the forum software (recently had the same issue with a posting that I created - I see the screenshots but others don’t see them).
Note: The webplayer was build with a slightly updated version of Glow 11, so it may not be possible to get the exact same results with the version in the asset store yet (update should be out early next week).
Did a few tests myself and the easiest solution seems to be to copy the shaderKeywords in the Start method (or somewhere else where it’s guaranteed that it’s called before you access the material).
Do not try to call
renderer.material.shaderKeywords = renderer.sharedMaterial.shaderKeywords;
as this won’t work
UPDATE
Just got an update from the Unity QA and they confirmed and fixed the issue. Now we just need to wait until the next Unity update is released. Fix doesn’t seem to be in 4.1.3
Thanks for the quick support, the suggested code fixes the first issue ( not being able to animate the glow )
The second issue (the glow stops working and strange glow artifacts on screen when loading the scene for a second time) is still there, I’m only seeing it affecting the reloaded scene on iOS.
I wrote a script that adds / removes the camera component when the scene is loaded / unloaded… that doesnt seem to fix the issue.
I can see the same issue here, but I wasn’t able to fix it (or even get a clue whats causing it) yet. I’ll have to take a loser look at it tomorrow (it’s already 5 am here, so I really should get some sleep)
First update is out. It’s mostly a bugfix release but also contains a few new settings for the glow (screenshots in the first post are updated to reflect this changes)
It will work, but there could be issues using a separate glow texture. The issue here is that most of these systems use a texture atlas and to use a glow texture you would have to generate an corresponding atlas for the glow too which may not be possible (depends on how the system generates the atlas). If you don’t need a separate texture for the glow there should be no issues (you’'ll most probably have to make a small modification to the shaders used by the system, but that’s just copy&paste of 5 lines of code).