Hi,
I’d like to get that :
- camera 1 depth 0 with glowEffect
- camera 2 depth 1 containing 1 transparent object WITHOUT glow (like the pretty GooBall)
But the glow effect seems only to work with the top depth camera, is there a way to change that (i mean for exemple render to texture only camera 1 ) ?
(for my transparent object i’m using the Glass Demo material package, founded in this forum).
Freid