Glow Effect, alpha channel on ipad not relevant?

Per standard procedure, or at least the way I understand and use the Glow effect, I have all objects in scene with an alpha of 0. When i need to glow an object, i increase that objects alpha level. This has worked great for me so far until i go to build on the iPad. My entire scene is glowing, paying no attention to the alpha levels. Is this intended? Any way around this? What have other people done to use the glow effect on the ipad with select object?

Thank you for reading!

I could reproduce the problem also. In the IPad, all things are set to glow, not just the ones I set the alpha with. WIll report this as a bug

Having exactly the same issue here, having to look into replacement shaders instead for per-object glowing. I look forward to the bug being fixed.