Glow effect stops when entering play mode

I’m facing some trouble implementing the glow effect. I followed “brackeys” tutorial on youtube

At first everything looks fine, both in scene view and game view the sprite is glowing properly. the problem is when i hit play (and also when i build the game). the glow effect stops but not completly…

i guess i got everything set up, as it is working on scene/game view, but i can’t figure it out why it stops once in play mode…

this is what i got:
scene view (glowing);
game view (also glowing);
scene in play mode (the leftside of it is kind of glowing);
game view in play mode (same as scene);
URP pipeline;
URP renderer;
Camera in scene;
Game Object with Volume in scene.