Glow effect too bright

Hi all,

I was experimenting with the glow effect and couldn´t get it right. The objects come out far too bright. So I opened the islands demo and put the objects in this scene using this scenes glow settings and they still come out far too bright. Then I used the footbridge material on my object and now it showed up fine. I am not sure what goes wrong with the material I am using as it uses the diffuse shader just like the footbridge material. Anyone knows what could be the problem?

Thanks,
Raoul

Glow brightness is controlled by what is output into the alpha channel by the material. More in the documentation.

Thanks Aras, that fixed it!

Got another problem now. I use a layer shader based on this http://www.unifycommunity.com/wiki/index.php?title=TerrainFourLayer
with an alpha mask image added (color.a = maskAlpha.a).

When I lower the alpha channel in this material to lower the amount of glow it becomes transparent. Is there a way to fix this too?

Raoul