Whats the deal here?
I have a bunch of trees on an mountain island (as geometry made in Maya exported to FBX format) that is the start for my level.
When I add a glow effect to the Camera the trees suddenly start showing ghost geometry from other areas behind the tress in other parts of the level and become fully transparent (ignoring my alpha channel). The same thing happens if I use the Depth of Field (DOF)effect.
Any ideas?