I am looking for a “glow” shader from a given texture on iOS…
To be sure the the shader isn’t working for Unity4 only please note I am under Unity 3.6 iOS Pro.
I attached a picture to this message with a preview of what I am looking for.
Note the glow effect is in 3D space, not only something backed into texture.
Below the description :
1 - Main texture RGB (wihout alpha for now) - Lit (no light)
2 - texture to defing
3 - RGBA color attribute to define the color Emissive (black and white texture where the white define the glow area)
4 - float attribute to define the glow size.
A package is attached to this message ready for use for your test!
It doesn’t need to be optimized, I am just looking for a good rendering.
That is actually to do an update on my folio, already on the store for free download with zero Ads, etc…
Yes, glow effect requires a post-processing technique.
This is how i plan to do it:
Objects will be selectively rendered into a camera. I then render the objects Glow textures into a RenderTarget (it would be a Black and White full-screen texture), I’ll use this texture to selectively get pixels from the screen and to bright them and offset them to create that blurry effect around the glow area.
A cheaper but less accurate effect would be a bloom effect.
Would you mind posting this in my thread so other peoples can benefit from it?
I’ve gave a look to Aubergine Glow effect and that’s indeed how Glow works, it should work for what you needs. What that guy was probably hoping was some sort of outline shader. It needs OGLES2.0 capable hardware as iPhone3GS or equivalent.
If you care to give a better description and maybe some videos or more images examples in your package people will rate your Glow Effect as a 5 stars asset. Because it’s a real Glow effect.
Also the glow size is interesting too I think…
The fact to get the glow texture on a separated texture is important since it won’t work on object using alpha for the Diffuse itself…
I attached a screen with a preview of the shader template I am looking for…
After if the main color of the glow could be from the glow texture itself it is better as well.
But it is very important the glow’s color isn’t picked from the mainTexture… Artist concern o_<!!
Yeah but as you said and reapeted to me, your shader works perfectly on Android.
But I am looking for a proof of test on iOS before buying your shader :(…
As I said from private messages weeks ago, if you send to me a copy of your shader, I try it out on iOS
I have pro license for both 3.5 and 4, ipad2, ipod4, iphone 4, iphone 3GS, and ready to try it on each devices.
And if the shader works on iOS, I’ll buy it though the istore leaving a very good note.
Also ready to share a screen with one of my asset of your choice with your shader for your item’s sell on the Unity Store then guys will have a better preview of your shader…
For now feedbacks I am reading on your shader’s package from the store + screen you provide really doesn’t convince me to give it a try :(… Really…
Got in touch with SRH and we tested his Blur shader on some models of mine.
It works great on ipad2 and lets hope he will drop it on the Asset Store soon!!!
Below attached screens you can see the shader running on ipad2!!!
@sama.van,
Glad you found help, I didn’t really had the time to work it out. Sorry for that. Some guys in my thread still waiting for their shaders. ^^
Cheers,