Hi there,
first off, I wanted to say hello to you all, as this is my first post in these forums. I’m having a great time working with Unity and it’s just a wonderful tool.
I ran into an issue when working with the “Glow” image effect on the iPad2:
I’m using a shader that only writes the specular reflections into the alhpa value of each pixel - so the glow effect will make only the specular reflections glow. That works great on the iPhone 3GS and the iPad1.
But when running on the iPad2, everything is glowing. I investigated that and I found that, for some reason, the shaders of this effect behave like every pixel had a full alpha value of 1.
Does the iPad2 handle alpha values differently? Or does it run a different color depth than the ipad1?
Thanks in advance!
Best,
Thomas