The bloom effect, everything Unity glow effects are garbage.
can you even make a propper glow effect? (White center to dark color?) for an engine glow or glowing effects without Using bloom. MK glow shader is bad, blookm effect is bad and emmission only gives u Light colours and not a glow effect with a gradient effect like a real glow.
need a propper glow effect.
1 Answer
1What I think you are doing is simply applying a simple emission shader to the object like so:
You should be able to better get the effect you want by mixing the emission effect with a fresnel. You Can adjust how strong the glow is using the power property in the fresnel block.
This is all done using shader graph which I am assuming you would be using, but if not you can learn more about how to use and download it with this really awesome tutorial here (its free, and part of unity.)


Is volumetric lighting what you're after?
– ecv80it depends. Afaik it is basically each type of script after one another. And then for each type itself it goes through all objects in the scene from top to bottom (which would imply parent before child) If you are interested in this you can test it yourself by creating a Script A, B, C and add it to some objects in your scene. Then you can just let them Print the object name together with the script name and then you know.
– Captain_Pineapple