I have a problem where the Glow Effect looks great in the editor but when I build to my iPhone 4 it becomes really white and almost washes out the entire screen.
Any ideas on what could be causing this? I know they are both OpenGL ES 2.0 compatible.
Hi I notice this when using Open GL ES 2 (iPhone 5) and OpenGL ES 3 (iPad Air). On iPhone 5 Bloom seems way to strong. Increasing Threshold helps reduce “washing out”.
So OpenGL ES 3 (iPad Air) matches what one sees in the Editor. OpenGL ES2 does not. As of Unity 4.5.
PS. Forward Rendering seems to be best on iOS with MSAA, Deferred Rendering doesn’t have good MSAA (need to add shaders, etc).