Glowing and Reflective transparency

Hello everyone,

I am trying to create a material that glows by using shaders like the one you can see in the letters of the attached image. I also need to create another material that reflects the environment at the same time that it has some transparency. I easily created this view with UE4 blueprints and I wondered if it was possible to do the same in Unity. I have tried with many Shaders but it has been impossible.

Thank you very much!

Just enable hdr in the camera and make sure the material is emissive. Play around with a bloom image effect + tone mapping and you should be good to go.

Hi Alvarezmd90! First of all, thanks for your answer. I found that solution in some tutorials. The problem is, I am working in VR with a VIVE Headset, and I am not quite sure hdr could be enabled in the camera. I will let it a try and then post the result.

Regards!