I recently switched from UE to Unity. In UE you can set the color of a particle higher than 1 if you use a translucent material. If you do that the particle starts to glow. Just like here
Is something similar possible in Unity? The particles don’t have to really emit light or something fancy like that. I just want that bloom effect.
This is done by setting the emission value of the particle higher than 1, and applying a bloom post-process effect to the camera with a threshold of 1. The camera also must have ‘HDR’ checked. Then, anything that is overbright will glow.