Glowing Particles

Hello all,

I’m trying to make big puffs of dirt and dust at the impact of bullets and other projectiles. My problem is that when I have multiple particle cards, they either multiply together and create a self-illuminated cottonball (when using Particles/Additive), or an inky black smudge (Particles/Multiply).
I’ve found that Particles/AlphaBlended gives me a look much closer to the one I want, but they seem to remain self illuminated. So long as the scene is well lit and sunny it seems ok, but as soon as it gets darker or shadowy the particles stand out unnaturally. Is there another particle shader thats close to the AlphaBlended look that also isn’t self illuminated? Or should I turn to chipping away at the shader code itself(a task i’m not very good at)?

Any help would be appreciated

The easiest thing would be to change the colors in the particle system to match the lighting.

–Eric