# Glowing sphere?

**URL:** https://discussions.unity.com/t/glowing-sphere/421012
**Category:** Getting Started
**Created:** [August 20, 2010, 1:37am UTC](https://discussions.unity.com/t/glowing-sphere/421012 "2010-08-20T01:37:00Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![mrtyninja](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/mrtyninja/32/406946_2.png) [@mrtyninja](https://discussions.unity.com/u/mrtyninja)
#### Post date: [August 20, 2010, 1:37am UTC](https://discussions.unity.com/t/glowing-sphere/421012/1 "2010-08-20T01:37:00Z")

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Ok, I know this is probably going to sound like a simple question, but how would I make a simple sphere shape appear as if its “glowing”?

Thanks in advance to anyone that can help…

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<div class="post-metadata">

### Author: ![JRavey](https://avatars.discourse-cdn.com/v4/letter/j/e19adc/32.png) [@JRavey](https://discussions.unity.com/u/JRavey)
#### Post date: [August 20, 2010, 1:44am UTC](https://discussions.unity.com/t/glowing-sphere/421012/2 "2010-08-20T01:44:11Z")

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Shaders are a bit part of that, but you also need to add a lot (self-illuminated helps to make it glow). A point light, which radiates in all directions, is likely to be what you want.

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<div class="post-metadata">

### Author: ![Vimalakirti](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/vimalakirti/32/298975_2.png) [@Vimalakirti](https://discussions.unity.com/u/Vimalakirti)
#### Post date: [August 20, 2010, 6:25am UTC](https://discussions.unity.com/t/glowing-sphere/421012/3 "2010-08-20T06:25:19Z")

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Here:

```auto
// Glow variables:
private var highlightMultiply = 1.5;
private var originalColor;

function Start () { 
	// get original color for Glow functions
	originalColor = renderer.material.color;   
}

function Glow() { 
	renderer.material.color.r = originalColor.r*highlightMultiply;
	renderer.material.color.g = originalColor.g*highlightMultiply;
	renderer.material.color.b = originalColor.b*highlightMultiply; 
}

function NoGlow() {
	renderer.material.color = originalColor; 
}

```

Now just call Glow() to start it glowing and NoGlow() to reset it!

Woot!
