Hello everyone. I have a little problem and am hoping someone might know the solution.
I’ve been playing with using daz models in unity. I’ve gotten them to work well in game, but the hair textures always seem to have a weird glowing effect.
Does anyone have any ideas on what might be causing this (and how to fix it)?
Extra info :
They only glow when near a light source. When it’s nearly pitch black, there’s no glowing at all.
Actually to me it looks like incorrect normals for the lighting, how do you calculate your normals/tangents? Are you using normal maps or something? If the per pixel normal doesn’t have a length of 1 then lighting become incorrect.
Anyways I think it looks awesome, I’d put it in the: “its not a bug, its a feature” category.