Glowing textures in Unity

I have the same problem as someone else who asked here, except his problem was that it happened before he went underwater, mine is the exact opposite, it only stops glowing after I go into the water and come back out.

I’m currently using the IslandDemo for testing purposes and I have edited the glow.enabled = !below; to glow.enabled = below;. Is there something wrong with my textures or is it the script that is causing issues? Would really appreciate any help fast as this is for a school project, thank you.

Info : Models were created in Cinema4D R11 and textures were jpgs edited with Photoshop CS4/CS5. Unity version is 2.6 Pro

Hi, welcome to the forum!

Any chance you could give a bit more detail about your problem, or perhaps post a link to the other user’s thread?

http://answers.unity3d.com/questions/5731/sketchup-models-glowing-like-crazy-in-unity-why

There it is. Also, this only seems to be happening in Unity Pro, not the free version of Unity. Wonder why is that?

Can no one help?

looks like you use the glow postprocess filter and that one bases on the alpha data in the diffuse texture.

So I assume I’m missing a alpha map?

No the strength of the bloom effect is controlled by the alpha channel in your material’s diffuse texture.

I see, many thanks for the info. Helped me alot.

I have tried what I can in photoshop, it still doesn’t work. Any more ideas?